the enderlings present...
the dragon archives

INTRODUCTION
THE DRAGON REALMS
Dragons are truly remarkable creatures. Some wield many abilities that others cannot. Some have destinies that impact their home realm; some even become gods and protect the balance. The rest are consumed with darkness, anger, power, and hatred toward those who thrive effortlessly.Since the beginning of time, there has been an interconnected system of wormholes that unite the Realms altogether. Dragons are creatures of loyalty and trust; when you earn one's trust, they provide undying loyalty til death do them part. It's like a spiderweb - all of the threads connected keep each other stable and alive. When a connection is severed, it affects all realms greatly.What are these Realms?Well, there are countless realms across the stars..
Finis (The End)
Multum (Many)
Arcanius
Avalar
Convexity
Supramundus (Overworld)
Infernalis (Nether)
Insula Alba (The White Isle)
Nullam (Nullscape)
Bene Animarum (Well of Souls)...and many more.

The Draconic Code
The Draconic Code is an ancient oath that all dragons live by. Diarchial Dragon Clans and Ancient Dragon Cities commonly use them. Every dragon knows of this code, with the exception of cursed/non-cursed humans or outsiders.
It follows a similar structure to how Erin Hunter's Warrior code works - however, it is much laxer due to how united the realms have become over the Star Cycles (years). Despite many differences, all dragons are one. The Code is a work in progress, so there will be updates.1) Defend all the Realms, even with your life. Your first loyalty is to your Clan, but all who follow the Draconic code are your allies. Each Realm must ensure that no other Realm fades and severs connections.
2) Nevertheless, each Realm, and Clan within, are proud and independent, with traditions that must always be respected.
3) An honorable warrior does not need to kill others to win their battles. (Unless it is necessary for self-defense or to protect their home.
4) Hatchlings, Younglings, and Elders are put first. Without young ones to raise, Dragons will become extinct.
5) A Gathering of all realms is held once every One Hundred star cycles (1 Human Year).
6) When a clan alpha dies, their heirs will take over their responsibilities until one is old enough to handle them all. (Excludes only hatchlings unless they are 1800 star cycles old.)
(18 years old.)
8) If a Clan member believes that their Alpha is no longer leading with honor and integrity, they can challenge them. Three-quarters of the Clan members, including their elders, must agree. Their objections will then be presented to the Alphas of the other Clans. If the other Alphas agree, then the accused Alpha will stand down and revoke their position, banished from the clan.
9) Practicing lost dark dragon magic is prohibited in all light realms. Failure to abide will result in banishment and/or sentence to the Shadowlands, Nullam, or executed and sent to Bene Animarum (The Well of Souls).
10) Boundaries must be checked and reinforced often. Challenge all trespassing or suspicious dragons with darker auras of magic.

Realm Archives
FINIS (THE END)
The End is one of the 10 Dragon Realms from which many enter but rarely return. According to a few End survivors, its unique environment relies on The Null Fragment's energy for the islands to remain above the Void. This energy prevents entities from spawning to maintain balance and prosperity. Because of this power, Ender Dragons, and other variants of this species, are considered endangered/extinct to protect itself, as they are only needed to protect the world backup (aka the Dragon Egg.)
ARCANIUS
Arcanius is the birth realm of Light Aether. The Elders speak of a location where the greatest Dragon Gods and Goddesses reside in peace. It is also believed that the fabled Dracolycans (Dracolytes) travel here as their final resting place when they have been cleansed by the Light/received Forgiveness from the Gods/Goddesses.
MULTUM (MANY)
As the name entails, this Realm is home to many entities; Humans, Dragons, and, according to legends, the fabled Dracolytes and Dracolycans. This Realm is a haven for outcasts and misfits of all species. (These species include original or canon species from other media, such as HTTYD, Game of Thrones, etc., for example.) There is a place for almost any entity who travels to this realm. The Celestial Eclipse Festival is often celebrated in this Realm.
AVALAR
The Realm of Avalar is home to many creatures of the Dragon Realms; Fauns, Cheetah, Moles, and Dragons. Basic Elemental Dragons, such as Fire, Electricity, Ice, Earth, Nature, Water, and Wind Dragons, reside here.
SUPRAMUNDUS (OVERWORLD)
This Realm is primarily dominated by Humans (Players). Dragons rarely inhabit this Realm, but those that do are hidden and elusive for survival purposes. Basic Elemental Dragons commonly live here, and occasionally other Dragons from other realms will visit to conduct business.
INFERNALIS (THE NETHER)
This fiery environment is uninhabitable to several dragon species, such as; Ice, Nature, Earth, and Water Dragons. Dragons who are banished to this realm/exposed to the deep depths of the Nether for too long are often converted/infected by the Wither Infections, Radioactivity, or Petrification. Fear, Shadow, Poison, and Wither Dragons inhabit this Realm, and they are not to be trusted due to their exposure to the Darkest energy within this Realm.
INSULA ALBA (THE WHITE ISLE)
The White Isle is a pocket realm within the Dragon Realms. It is an Island resting among an endless sea surrounding the isle that glows a bright aqua color, covered in white sand, ice, rocks, and floating platforms. It is a testing ground for all the dragons who find it, though most of its entrance is in twisted and scattered ruins. It is also crawling with bones of dead creatures and is guarded by various humanoid monsters.A massive temple is also built that houses the Celestial Caves, and it is a home for the Chronicler, who sits and records the past, present, and bits of the future of every dragon. Though the sea on the outside appears normal, the pools inside the island bubble and contain various skeletons, indicating they may be acidic. This Realm is home to Dragon Time, an element only the legendary Purple Dragon can wield.Within the heart of the Island rests the Scrypool. It is an ancient device that only dragons who inherit the ability of clairvoyance and foresight can see into the pools to speak to spirits or perceive visions.
CONVEXITY
The hub of all Dark Realms. This endless iridescent void darkness is generated from the raw Elemental Power of Dark Aether, sucking out every ounce of light from those banished to this unforgiving hellscape. The Dark Master was once held prisoner here, along with other beings banished into the outer reaches.
It is said that the Dark Master manifested the existence of Dracolycans when power-hungry Humans stumbled upon this Realm by mistake or banishment. They were cursed by the Dark Master's magic, transforming them into creatures that walk between the Human and Dragon Realms. Many served during the Dark Master's reign but disbanded to discover their true callings. Some continued to worship their creator, others lost their way, and the rest wanted to redeem themselves from the horrible deeds they did during the Night of Eternal Darkness.
NULLAM (NULLSCAPE)
A subspace within the End. These biomes are barren and lifeless, incapable of maintaining life other than Chorus Fruit. Newly-converted Ender beings (aka Endermite-infected entities) often roam these lands in search of purpose during their last moments of Humanity before they succumb to the infection. Shadowlands can be found throughout this subspace, a place that incubates infected entities (Shadow Walkers), speeding up the metamorphosis process.
BENE ANIMARUM
In simple terms, this is the Super Hell of the Dragon Realms. Lost souls are whisked away to this Graveyard of darkness to rot away. The Elements of Fear, Poison, and Shadow originate here, and other unknown/lesser-known Dark Elements originate here. Death, pain, and unbearable suffering are the only things that exist here. Former servants of the Dark Master linger here, hoping that one day their beloved Master may return.
There are seas of ectoplasmic-like substances that flow throughout the former Fortress. The Elders claim that these waters are the souls of Dragons whom the Dark Master himself has slain.

ANCIENT DRACONIC TRADITIONS
THE CELESTIAL MOON FESTIVAL
This festival is a large, peaceful Gathering of all Dragon Realms to celebrate the defeat of the Dark Master and the Great Cleansing of the Eternal Night. All Realms are welcome to attend, except the banished realms; Nullam, Bene Animarum, and Convexity.
GUARDIAN OF THE END
According to the Ancient Ender Dragon Traditions, the End must have a Guardian that protects the World's Backup and other Precious Artifacts. For many millennia, Dragon Clans have inherited this burden-bearing position. The currently known Guardian of the End is one of the three descendants of the former Alpha of Dragons (Midnight Dramon), Misty Dramon.
THE CHRONICLER'S APPRENTICE (THE SCRYPOOL SEER)
Scrypool Seer's are Dragons who have the ability to see into the Past, Present, and Future of all Dragonkind. They receive prophecies and visions from the Gods through pools of raw Dragon Magic called "Scrypools." It's their duty to read these signs and deliver them to the prophesized Dragon, Entity, Location, etc. For many millennia, these Dragons have often been wielders of the Element of Time, as they can use this Element to glance into different strings of time and record them.
Traditionally, every time a Dragon dies, their last moments are recorded in the Book of Memoriam. The Chronicler, the Grandmaster of Time, is in charge of receiving these records and sorting them accordingly. As the end of their era draws near, they take on an apprentice to inherit their recording duties and assist the next assigned Chronicler.
The current Apprentice is known as Aryn, a young Dragonling with a strong ability of Clairvoyance and
Hindsight (Time).
(W.I.P)
Disclaimer
I RECOMMEND HAVING BACKGROUND OR FULL KNOWLEDGE OF THE LEGEND OF SPYRO. SKYLANDERS LORE DOES NOT APPLY HERE, BECAUSE IT IS NOT TRUE SPYRO LORE. SORRY KIDDOS.
THE LORE WRITTEN HERE IS INSPIRED OR IMPLEMENTS CONCEPTS FROM SEVERAL FRANCHISES (EX: HTTYD BOOK OF DRAGONS LORE, NINJAGO DRAGON LORE, AND MANY MORE.) AND MAY BE HARD TO UNDERSTAND/GRASP A VISUAL CONCEPT OF. THERE WILL BE LINKS BELOW TO GAMEPLAY VIDEOS AND WHERE TO WATCH RESOURCES IF YOU ARE INTERESTED IN THESE CONCEPTS.
YOU DO NOT HAVE TO DO SO TO UNDERSTAND THE LORE; IT IS ONLY A RECOMMENDATION FOR A BETTER UNDERSTANDING OF CERTAIN CONCEPTS. WITH THAT BEING SAID...